Tuesday 6 December 2011

Sound

Asynchronus: does not derive from source that is visible.
Soundbridge: Adds continuity as sound from one sequence carries on to the next sequence
Foely: Reproduction of everyday sounds such as a crash being made from another source
Parallel: Directs attention specifically, matches what we can hear and see
Contrapuntal: Counterpart to what we see and hear, mismatch/no link
Leitmotif: Repeated theme or phrase used to suggest an idea or character within story
Synchronous: Sound that matches visual images such as dialogue
Non-Digetic: Only audience can hear, often used to create tension
Digetic: Inside frame, both audience and characters can hear sound


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